Interpolator2D.cpp

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00001 // Interpolator2D.cpp: implementation of the Interpolator2D class.
00002 //
00004 #ifdef WIN32 
00005 #pragma warning(disable:4786)
00006 #endif
00007 #include "Interpolator2D.h"
00008 
00010 // Construction/Destruction
00012 namespace Interpolator
00013 {
00015 Interpolator2D::Interpolator2D()
00016 {
00017 
00018 }
00019 
00021 Interpolator2D::~Interpolator2D()
00022 {
00023 
00024 }
00025 
00031 Interpolator2D::Interpolator2D( std::string sName, 
00032                                                                 std::string sDescription,
00033                                                                 std::string sInterpolationType, 
00034                                                                 InterpolationData2D* mInterpolationData) : 
00035 Interpolator(sName,sDescription,sInterpolationType),_mInterpolationData(mInterpolationData)
00036 
00037 {
00038                                 
00039 }
00040 
00042 void Interpolator2D::findIndexes(double dXValue,double dYValue)
00043 {
00044         //Faire algo quicksort pour plus de rapidité
00045         //int iXIndex = 
00046         findXIndex(dXValue);
00047         //int iYIndex = 
00048         findYIndex(dYValue);
00049 }
00050 
00052 int Interpolator2D::findXIndex(double dXValue)
00053 {
00054         //Faire algo quicksort pour plus de rapidité
00055         int iXIndex = -1;
00056 
00057         for (int i=0;i<_mInterpolationData->getNbXData();i++)
00058         {
00059                 if (_mInterpolationData->getXValue(i) > dXValue) return iXIndex;
00060                 else iXIndex = i;
00061         }
00062         return iXIndex+1;
00063 }
00064 
00066 int Interpolator2D::findYIndex(double dYValue)
00067 {
00068         //Faire algo quicksort pour plus de rapidité
00069         int iYIndex = -1;
00070 
00071         for (int i=0;i<_mInterpolationData->getNbYData();i++)
00072         {
00073                 if (_mInterpolationData->getYValue(i) > dYValue) return iYIndex;
00074                 else iYIndex = i;
00075         }
00076         return iYIndex+1;
00077 }
00078 
00080 InterpolationData2D* Interpolator2D::getInterpolatedData()
00081 {
00082         return _mInterpolationData;
00083 }
00084 
00085 
00086 }
00087 

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