## v3.3.0 - Paths: change the 1st cell to get easier compatibility between macos and windows. - XRR Solid: the incident angle is computed using alphax now, instead of gamma before. - UFXC: add new dead pixels. - GIXD/GIXS: add the possibility to force an offset on gamma or delta (GIXS only). - Printing the attenuators is True by default.