## v3.3.0
- Paths: change the 1st cell to get easier compatibility between macos and windows.

- XRR Solid: the incident angle is computed using alphax now, instead of gamma before.

- UFXC: add new dead pixels.

- GIXD/GIXS: add the possibility to force an offset on gamma or delta (GIXS only).

- Printing the attenuators is True by default.